Tag the Flag

Tag the Flag

Tag the Flag is a non-violent action shooter game. Proudly play as the Blue Soldier while shooting and defending against the Red Soldiers. Find the Red Flag in enemy territory before it's too late!

Fight for Blue glory. Become a stealthy soldier, because the enemy will non-stop tag your flag. Who will win and who will be defeated? Winning is fun in Tag the Flag. Enjoy the game!

Features
Shooting game without violence
Two action strategies, offensive shooting vs defensive shielding
Large arena

Understanding Tag the Flag

The goal of Tag the Flag is to touch the enemy flag on the right before the enemies tag your flag on the left. Walls, Enemies and Enemy Pods may be shot to destroy them by pressing CTRL . Shield for Enemy Bullets is Spacebar. Left and Right are the left and right keys, and jump is up. There are also touch and gamepad controls, as listed in the instructions.

What company is credited with developing this game?

The developer known for creating this game is Derek John Evers.

Does the game use a popular game engine like Unity or Unreal Engine?

The game was created using the Construct 2 game development platform.

Is this game available for mobile gaming?

Yes, Tag the Flag works well on mobile phones and tablets.

In what category is this game classified?

The primary genre this game fits into is Casual.

What are the main tags for the game?

The kind of gameplay experience indicated by the tags is: 2d, arcade.

What gender is likely to enjoy this game the most?

The game is primarily intended for Male & Female players.

What is the ideal age group for this game?

The ideal age segments for this game are Kids, Teens, Young Adults, Adults, Seniors.

Does the game show any form of bloodshed or blood-related content?

Yes, Tag the Flag depicts blood-related imagery.

Does the game include any kind of brutality or violence?

Yes, cruelty is a part of Tag the Flag's gameplay.

Is the game appropriate for a younger audience?

No, Tag the Flag would not be enjoyable for kids.
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